The latest build added a lot of new features, as well as gave the program's code a major overhaul. Gameplay-wise, Age of Nations works better than ever - with unit and resource management streamlined for the player. The only thing we need now is some Ad-Hoc capabilities and we've got ourselves one homebrew RTS we can all sink our teeth into.
As for the other changes, here's the updated changelog for Age of Nations v3:
- General
- Code rewrite Entirely
- Added Basic AI
- Added Age Update Feature
- All Bugs Fixed
- Added Music
- All bugs fixed
- Gameplay
- Player has resources to manage: Food, gold, wood and stone.
- Possibility to create new units: Each units created requires a certain quantity of food, which reduce food resources.
- Each units created is independent from others.It has its own health, his own job, and many other things.
- Each unit can look for food, look for wood on a map, to increase the player's resources. Just give him the order.
- All natural resources such as wood and fruits are limited.When there's no more resources on a tree, it disappears from the map.
- Natural resources regenerates automatically.
- Units
- Four types of units can be created:
- Peasants: they're dealing with the natural resources and building tasks
- Soldiers
- Archers
- Riders
- Building
- Peasants can build Houses, they increases the Population Limit.
- Peasants can build Barracks And Stables.These builds are used to make military units.
Download: Age of Nations v3
Visit: QJ.NET's PSP Development forum
Related articles:
- Age of Nations v2 demo: new graphics and units, more
- Age of Nations: new Age of Empires homebrew project for PSP